MonoGame: Introduction to C# Game Programming
Created by Kyle Schaub | Last updated 4/2021 Duration: 8h 25m | 8 sections | 60 lectures | Video: 1280x720, 44 KHz | 1.5 GB Genre: eLearning | Language: English + Sub Learn game development with C# by utilizing the popular MonoGame framework!
What you'll learn Make games using MonoGame Write code using C# Understand common programming fundamentals Design software using Object-Oriented Design Utilize open-source software in your projects Finish 3 complete projects from scratch
Requirements Understand the basics of using a computerMust be able to download and install software from the internet (like Visual Studio, MonoGame, etc.) Description Over the past several years, game development has grown into something that anyone can do. The barrier to entry is continually getting lower, and with so many tools to make the process easier, there’s nothing stopping you from getting started! In this course, we will learn the basics of creating games using MonoGame, a game framework with a rich history rooted in indie development. Hundreds of successful titles have been published that utilize this software, including Stardew Valley, Celeste, Fez, Axiom Verge, and Bastion, each of which has well above one million sales on Steam. The programming language we will be using is C#, one of the most widely used languages in the industry. The combination of a solid game engine and a well-documented programming language will provide everything you need to create any game you can imagine. This is a project-based course: we will apply the programming and game development fundamentals that we discuss to create our own MonoGame projects. The lectures assume no prior technical knowledge, and whether or not you have programmed before, there is content in this course that can be utilized by anyone. After the introductory section, the course will be divided into three sections discussing C# programming, and three sections that go through the process of developing with MonoGame. We will alternate between programming sections and game development sections in order to get started making games as quickly as possible. We will develop three games from scratch using MonoGame within this course, starting with a Shooting Gallery game where you click on targets that appear on the screen. Then we’ll create a Spaceship game where you move around the screen using the arrow keys to avoid incoming asteroids, and then we’ll round off the course by creating a top-down action RPG, where we control a player that can walk around and shoot projectiles at enemies. Each new game that we develop will build on what was learned in the previous one, and in the end, you will have a great understanding of what you will need to develop games of your own, which includes: Creating a playable character Keyboard and mouse input Displaying images to the screen Detecting collisions Shooting projectiles Enemies Player score and health Animations Timers Camera
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