Grand Theft Auto 3 (c) Rockstar Games
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┌────────────────────────────────────┬───────────────────────────────────────┐
│ Supplier....: Team Deviance │ CD Count.......: 02 CD │
│ Protection..: SafeDisc │ Date...........: 05/2002 │
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ALWAYS READ THIS NFO PROPERLY
** Release Information **
Game Notes:
~~~~~~~~~~~
You've been betrayed and left for dead. Now you're taking revenge, unless
the city gets you first. Mob bosses need a favor, crooked cops need help and street gangs want you dead. You'll have to rob, steal and kill just to stay out of serious trouble. Anything can happen out here.
Featuring a fully 3-D living city, a combination of narrative driven and
non-linear gameplay and a completely open environment, the game represents
a huge leap forward in interactive entertainment. For the first time, players
are put at the heart of their very own gangster movie, and let loose in a fully-realised 3 dimensional city, in which anything can happen and probably
will.
With a cast of hundreds, 50 plus vehicles, ranging from sports cars to ice
cream trucks and from boats to buses, 3 hours of music, including opera, reggae, house, drum and bass, pop and disco, a huge array of street ready
weapons and some of the seediest characters in video game history, Grand Theft Auto 3 is a sprawling epic which will show you that sometimes, crime can payand sometimes it can pay you back.
Install Notes:
~~~~~~~~~~~~~~
1) Unrar.
2) Burn the .cue and .bin with CDRWin or Fireburner.
3) Install the game.
4) Copy the cracked .exe from \Crack on CD1
5) And then play :)
Read this NFO properly!
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DEViANCE Application Information
────────────────────────────────
You think you can contribute to the scene too? You have one or more
talents in:
- supplying NEW unreleased GAMES (maybe you work at a game/util
magazine, courier delivery firm, newspaper, game press/marketing
company, distributor, publisher, duplicator, tv/radio show, shop,
warehouse, language translator company, store etc.) You don't
need a fast internet connection for the above!
- supplying NEW unreleased store/shop games BEFORE the store release
date & have a fast UPLOAD 300k+ internet connection and time to
spare on weekday mornings. We are NOT interested in modem,
cable, or DSL links as they can be capped at anytime! Proper
internet connections are needed! Of course we shall reimburse you
for the costs of the games you buy. As we buy our games!
- you are experienced in removing executable protection systems
(such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.)
and you are willing to help defeating the latest versions of
commercial iso copying protection systems like Safedisc 2+ or
Securom or Tages or VOB or Copylok or Laserlok. You must be
able to code in assembly language.
- you are a coder with lots of experience in Debugging/ASM & C/C++.
You also can code your OWN tools to automatically remove
commercial iso protections like the latest versions of any of the
following: SafeDisc or Securom or TAGES or VOB or Laserlok or
Copylok. Using tools created by others does NOT count and we
check! You will also need advanced knowledge of import tables
setting breakpoints with/and PE File Formats.
- you are a Unix guru with good Ansi-C software developing knowledge
and understanding how to prevent network security vulnerabilities.
That means you must be able to code to ansi-c guru level. And you
must also have a good coder perspective of hostbase and network
based intrusion detection systems. You should be able to code tools
to generically prevent stack and heap buffer overflows on unix in
Ansi-C. And Be able to code tools to look after a group of systems
and code sniffing avoidance tools. And you can configure a system
in ways to prevent packet sniffers and "man in the middle" attacks.
- supplying linux bnc shells to the group (for free).
They should have 2mbit MINIMUM link. We shall require flexible
control over the shell. Root access on the box with dynamic
ident such as midentd for bncs. All boxes must have legitimate
IP's, they should not be running NAT or a firewalling system
that will constantly interfere with the link. Ideal shells will
have multiple vhosts, reasonably good uptime (20+ days), and a
low system load. Public shells such as JEAH.NET or similar with
25+ load averages and 3 day uptimes are not acceptable. The more
reverse ips you have the better. We are only interested in LEGIT,
NON-HACKED/CARDED shells. These shells will be used only for the
purposes listed above and will NOT be used for any kind of
'dump site' or for spreading any kind of releases. We are NOT
interested in modem, cable, or DSL shells. The shells should be
up 24/7 with minimum downtime for upgrades, etc and should not be
overloaded with processes. We check!
- are you able to write source code to unpack & repack game related
major file format types such as MPQ, MIX & WAD? And can you also
identify most major big-file formats(files that contain more
files) by looking at the hex byte code of the header for that
file? Do you know what reindexing is in regards to game .exe's
and can you do it? And can you turn your OWN source code
written in ASM/C/C++ for the above tasks into executable group
tools? And do you also have 50K downlink for downloading new game
formats to write tools for? You must send example code of your
work with sources on major file formats for depacking/repacking.
Existing/stolen source will not be allowed!
- making trainers for newly released games, menu driven, must work
in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at
least. And you have time during the week to do trainers.
Also you understand DMA & ASM debugging techniques and use them
to find your trainer codes. This is needed to make sure your
trainers will work on all operating systems!
If you can meet one or more of those requirements and want to join
the finest active group in the scene today, e-mail us.
Use the contact information given below.
And always remember: we do this just for FUN. We are against any
profit or commercialisation of piracy. We do not spread anything,
others do that. In fact, we BUY all our own games with our own
money, as we love game originals. Nothing beats a quality original.
And if you like this game, BUY it. We did! |
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