...( Description )...
Kenshi is a sandbox combination of a real-time strategy game and a role-play. It is the debut title of the independent British studio Lo-Fi Games. The game was released on PC / Windows.
Mechanics
Kenshi for PC / Windows takes place in a reality that combines post-apocalyptic themes and oriental influences. The game features only a singleplayer mode. The player can control a single character or up to fifty characters simultaneously. The characters don’t have to remain close to each other. If the player wants to, he or she can send them to various distant locations.
The game world is gigantic and it features 400 square kilometers of areas. The player can move through long distances by using a quick travel system similar to one in Fallout – the progress of the party can be observed on a map. The virtual reality of the game is fully dynamic. The non-playable characters and factions that inhabit the land are living their own lives, even if the player has no contact with them.
The battles are fought in real time and are similar to beat ‘em up games. The characters feature unique fighting styles and special attacks. Statistics of characters can determine the outcome of battles as well. The game features RTS-like unit management system. Buying and upgrading buildings is important as well – this enables the player to, for example, fortify constructions.
The developers focused on realism. The characters controlled by the player aren’t some chosen ones. Instead, they start at the same level as other inhabitants of the world and they can be easily killed or wounded. The player must gain each achievement on his or hers own. At the same time, the game doesn’t limit the freedom of the player in any way. One can be evil or good, conduct business or steal from other characters. It is possible to join an army or become a hermit who lives alone on a desert. The game even enables the player to build cities or destroy other ones.
A realistic health system makes the game more interesting. A character, whose leg is wounded will hobble and slow down the whole group. Losing an eye will worsen the sight and a wounded arm will make it harder to use a sword. If a character bleeds, they can pass out and the smell of blood will lure other predators. Bad physical condition, bad weather, heavy equipment or lack of water will increase fatigue, thus reducing combat abilities. Luckily, it is possible to replace a lost limb with a cybernetic part. However, this won’t be cheap.
...( Technical Data )...
MINIMUM:
OS:64-bit Windows
Processor:Dual-core 64-bit
Memory:4 GB RAM
Graphics:Pixel shader 3.0 capable card
DirectX®:11
Hard Drive:14GB HD space
...( Install )...
1.Download
2.Install From The Setup.exe File
3.Play!
Update 0.98.23 (07 May 2018)
LOCALISATION
Portugese translation added
Japanese translation added
BLOOMIN’ ROBOT LIMBS!
when a limb goes below -100 damage, that limb gets amputated
lost legs means you have to crawl on the floor
Legs damaged past your KO point also makes you crawl on the floor, until they are bandaged.
robot limbs can be added or removed at a Skeleton Bed
robot limbs will affect your stats in various ways
If you are crawling around on the floor you can still fight really badly as long as you have at least 1 arm.
Your amputated limb goes flying through the air. Dogs will run off with it.
If your pet dog finds a limb he’ll get all defensive and keep running away with it until he finally eats it. Only happens with young dogs, so don’t worry he will grow out of it eventually.
Limb loss can be reduced or disabled in the options
FLIPPIN’ CROSSBOWS!
Crossbow shops dotted around the world
You need ammo too
Crossbows and ammo can be crafted in your base
Storages for crossbow parts and ammo
BLOOD!
Blooooood!
Blood gets sprayed on the ground
People get covered in blood
Blood pools grow around people who are bleeding out
Crawling and bleeding people leave a bloody slug trail behind them. So fun.
WORLD STATES
Added various Hive world state reactions throughout the map if anything happens to the Hive queens
18 new beards and 17 new hairs added to the game. Credit goes to Arkhiel for generously donating them.
1 new male & 1 new female face
New hand-painted inventory item icons. Credit goes to Diogo Santos for making them.
Some roaming bandit squads will assault your base and attempt to capture it. If they win they will throw you out and live there themselves, use your stuff, eat all your food. You will have to remove them by force to get your base back.
HOLD button replaces the PASSIVE button. This puts characters into “hold position” mode. Stops your characters running off to fight, but now they still fight anything that comes in range. You can use this to position melee guys tactically, to protect your bow units for example, or guard a doorway. Also still serves its original purpose of keeping your weak workers away from combat.
When playing dead, you can switch to stealth mode and crawl around on the ground giving your buddies first aid or trying to escape without getting noticed
The travel shops now sell tent blueprints. These can protect you from acid rain when you are camping.
Slavers and Traders guilds have near 0 relations multiplier, so fighting them causes less relations loss but they assign bounties to you instead
Swearing filter is now removed from the game, but is still available in the options
Hivers now have proper face morphs for the character editor, they can have more variety now, go and give all your hivers plastic surgery cus they’re funny
When placing buildings, ramps can automatically change to the correct building for the snap target
Bandits now loot more food and take meat from downed animals, meaning they will eat your dog.
Idle characters now sit around on chairs in your home base. Looks nice, and is a handy way to keep track of who’s idle.
Using training equipment can now be set as a perma-job
Confirmation message added for when selling stolen items, to prevent accidents
New keybinds added for stuff in the “orders” panel
“Perception” stat added, affects accuracy with shooting in general
“Precision shooting” stat added, affects friendly fire chance
“Lockpicking” stat added, separated now from the “Thievery” stat, which now just covers stealing. This means that all your characters don’t end up inadvertently becoming specialised thieves as a result of escaping cages.
Thievery stat XP rate is doubled to compensate for the stat division. Lockpicking rate is the same.
“Crossbow smithing” stat added for crafting bows and ammo
SMALL CHANGES
A new AI sensory system change means that your squad now has to rely on line of sight, which should hopefully stop them running off over the hills to fight enemies
The Fog Islands have better natural resources, so it’s now a nice place to build. It’s lovely, you should move there.
You now get a combat XP bonus when a character fights outnumbered
Disguises don’t count as disguises unless they reach over 40%
Skimmers are less edible
The “strong” new recruits are now weaker, because thats the spirit of the game.
Chance of death default increased 20%. You guys aren’t dying enough.
You can now camp indoors in old buildings and ruins
Overall toughness XP rate reduced by 28%
Campfire is now automatic cooking
Animals age 2x slower
Robots and robotic limb damage is now healed instantly, but wear damage rate has been doubled, and first aid speed is 0.33x slower
Added Thievery Training box and a tier 3 lockpick training box. You need awkward materials to build them though
Animals stats are now reduced to 25% when you buy one. This is because animals grew into high stats by default, so they were overpowered because those high stats weren’t earned through combat, just time. Now they have to be trained up like everybody else. This doesn’t apply to strength and dex, so they still get big and strong naturally without training, just the skills need to be trained.SMALL THINGS
Added some improvements to prevent campaigns blaming you when they are defeated by a 3rd party on the way to your base
Made some adjustments to prevent passing bandit squads from constantly assaulting your town, though it still should happen often, it shouldn’t be so relentless now. Need your feedback for further adjustments.
Added a rain collector building
You can no longer attempt to pick locks that are beyond your skill level (if it’s less than 5% success chance
Lowered the lock lvl of ancient safes to compensate for the lockpick limits. Regular safes are still the same though
Attack can now be shift-clicked to make a permanent-job, which basically puts the character into an “attack enemies on sight” mode
Characters will now pickup items they need from the floor eg to find building materials or to fill a storage box
Wall termites- A check to see if you’ve sealed up your town with walls and no gates, it will destroy some of your walls (to prevent a lot of bugs that would happen, and because it’s cheating)
Added extra attack slots to large creatures so they can be hit by more attackers at once
Tweaked the AI senses, you should be able to fight large outpost towers 1 floor at a time, more or less, instead of being mobbed by the whole tower
NPCs relying on dialog events to attack you are now more alert because they can be triggered by sound
Rebalanced AI vision ranges. If the NPC is in the light and you are standing in darkness, he can’t see you. If he’s in the darkness and you’re in the light, you can be seen a mile away. If you are both in the darkness you can be seen, but only if you are kind of close.
You can now use the beds in ruins and bandit hideouts
ECONOMIC BALANCE
Weapons and armour are now almost quarter of the price. I think they were so expensive I never bought anything, just looted and stole, missing out on the joys of shopping.
Beefed up Armour King’s security, because you guys shouldn’t steal from him, the best armourer in the world, you should experience the joys of shopping.
Gear loot sell price penalty reduced a little to compensate for the cheaper prices
As a result of all the above, crafting gear is not so insanely profitable and riches are generally harder to come by
Animal skin is worth 8x more money, and makes 4x more leather. Hemp worth 2x more.
The prices of food have gone up 10% (because of Brexit)
Shops close 2hrs later
Stopped nearby towns having vastly different trade markups, trade profit margins are more distance based
Improved the shops available in the great desert area
Armour blueprints 50% more expensive
Chainmail sheets are less profitable
Beak Thing nests have more eggs, raiding them should be a profitable adventure |
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