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Learning Design Patterns with Unity by Harrison Ferrone EPUB
Explore and implement design patterns, write cleaner code, and build efficient, reusable games to level up your game development skills.
Purchase of the print or Kindle book includes a free eBook in PDF format
Key Features Solve common software development problems with popular design patterns like Prototype and Observer, all implemented in real Unity projects Write clean, reusable C# code using creational, behavioral, and structural patterns, tailored for the game development environment Go beyond basic pattern usage and learn to customize and extend them for your unique game design needs Book Description Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns that will take your game development skills to the next level. With structured explanations backed with practical examples, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.
By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you make that next leap in your career
What you will learn Implement a persistent game manager using the Singleton pattern Spawn projectiles with object pooling to optimize performance and memory usage Build a flexible crafting system using the Factory Method pattern Design an undo/redo system for player movement using the Command pattern Implement a state machine to control a two-person battle system Modify existing character objects with special abilities Who this book is for This book is perfect for you if you are a Unity game developer who wants to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you’re a beginner, try Learning C# by Developing Games with Unity instead
Table of Contents Priming the System Managing Access with the Singleton Pattern Spawning Enemies with the Prototype Pattern Creating Items with the Factory Method Pattern Building a Crafting System with the Abstract Factory Pattern Assembling Support Characters with the Builder Pattern Managing Performance and Memory with Object Pooling Binding Actions with the Command Pattern Decoupling Systems with the Observer Pattern Controlling Behavior with the State Pattern Adding Features with the Visitor Pattern Swapping Algorithms with the Strategy Pattern Making Monsters with the Type Object Pattern Taking Data Snapshots with the Memento Pattern Dynamic Upgrades with the Decorator Pattern Converting Incompatible Classes with the Adapter Pattern Simplifying Subsystems with the Façade Pattern Generating Terrains with the Flyweight Pattern Global Access with the Service Locator Pattern The Road Ahead
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