Making Isometric Social Real-Time Games With HTML5 - CSS3 and JavaScript
Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games.
Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design.
Chapter 1 Graphics Foundations: Canvas and Sprites
Chapter 2 Making It Isometric
Chapter 3 Interface Considerations
Chapter 4 HTML5 Sound and Processing Optimization
Chapter 5 Connecting the Game to People
About the Author
Andres Pagella is an accomplished software developer with more than 10 years of professional experience living in Capital Federal, Argentina. He has worked on the design and the implementation of several high traffic websites in Argentina. He currently works as the Chief Technical Officer of Minor Studios Argentina S.R.L. developing a social game design tool called Atmosphir.
Type: PDF
Size: 8.55mb
Pages: 154
Publisher: O’Reilly Media (August 2011)
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