Code:
* Release Name: Rime.v1.0.Crack.V3.by.BALDMAN
* Release Date: 31/05/2017
* Protection: Denuvo v4+ x64
Instructions:
1) Copy content of archive to "RiME\" folder (replace files)
2) You can change language in "RiME\Engine\Binaries\ThirdParty\Steamworks\Steamv137\Win64\steam_emu.ini"
3) Start "RiME\SirenGame\Binaries\Win64\RiME.exe"
Have fun!
.........
PS. As you guys use Codex steamemu anyway, I've included it into archive. Also this game can run without any steamemu at all, with english language only.
PPS. Game is super nice and you should support devs, buy it when you can do it. But the game will be much better without that huge abomination
called Denuvo. In Rime that ugly creature went out of control - how do you like three fucking hundreds of THOUSANDS calls to "triggers"
during initial game launch and savegame loading? Did you wonder why game loading times are so long - here is the answer :)
In previous games like Sgw3, Nier, Prey there were only about 1000 "triggers" called, so we have x300 here.
Next - 300,000 called "triggers" were just warmup for Denuvo, after 30 minutes of gameplay it became 2 fucking MILLIONS of
called "triggers". Protection now calls about 10-30 triggers every second during actual gameplay, slowing game down.
In previous games like Sgw3, Nier, Prey there were only about 1-2 "triggers" called every several minutes during gameplay, so do the math.
Don't forget that triggers is under VM and heavily obfuscated, which obviously does not improve perfomance.
PPPS. But don't worry, 2 millions of protection trigger calls are not enough to stop BALDMAN, so you if like my releases and want to help me fight against
the protection - send some satoshi's to this Bitcoin address: 15fxay2J19CZeZHGg1xrwhbQLU37RAhwzN