List of changes since the previous main branch build:
- improved stats for characters given as gods' bonuses, - balances for Silk and Dryad Wood, - improvements for Heavy Armour, - moved Shields to Armours branch in Research, - eliminating lairs, that did not yet spawn too many groups, slows down (but not stops) the world progress, - lairs that die out on their own (when the player kills its spawns repeatedly), decreases the gain from lair elimination described above, - during a challenge, the player that plays first gets to play one card less (but always at least one), - Hangedman's quest - fixed the killing of slavers option, so that it now cures the correct curse and also heals wounds as suggested in the text, - Hailstorm - changed the mechanics, so that the negative outcome no longer takes all food, but only a set amount, - Bandits in the area - changed the quest parameters, so that the bandits only take the loot from the village, not the whole area, as it was confusing when things went missing from the exploring parties via a village event, - Bandits in the area/hideout - fixed an error, where after the social victory you were supposed to get loot, but did not, - fight vs non-fight challenges: tweaked the percentage chance for fight vs non-fight challenges, to reflect that non-fight options usually, offer less reward but also less risk, - added in-game links to tutorials made by Troy from eXplorminate.net (many thanks!), - resolved issue with offset hitarea of buttons, when running on non-native aspect ratio (from Unity version upgrade), - fixed input fields' caret sometimes not appearing in the correct position (from Unity version upgrade). |
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