Requires Unity 5.5.1 or higher. Obi is an advanced cloth simulator for Unity that uses particle physics to deliver high-quality, flexible and easy to use cloth simulation.
It is available for Windows, Mac, iOS and Android, more platforms to come.
Important note: If you are using Obi 2.x, you'll have to recreate all your cloth assets when upgrading to 3.x
Features
- Support for skinned meshes: unified solution for character clothing and regular cloth. - Two-way rigid body interaction. - Modular solver: don't waste performance, only use the constraints your cloth needs. - Per module adjustable solver iteration count. - Cloth proxies: drive high resolution meshes using low-res simulations. Works with skinned meshes too! - Softbody physics trough volume constraints. - Independent stretch and bend constraints. - Cloth is attachable to rigid bodies. - Cloth can collide with itself and other cloth pieces. - Physically based aerodynamics model. - In-editor simulation preview. - Easy-to-use integrated editor tools: selection, brush selection, paintbrush, smoothing, property loading from textures...don´t ever leave Unity when authoring cloth. - Simulation state can get serialized -> save your prefabs mid-simulation->instantiate them already warm-started. - Supports all standard Unity colliders. - Two-sided shader (based on the Standard shader) with correct lighting on backfaces. - Automatic camera culling. - Easily extensible and modular architecture.
Asset Link:
http://www.assetstore.unity3d.com/en/#!/content/81333
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