Feature Changes – Added Shrine of Solace to Red Moon Inn (Unlocks at level 5) – Added Page 1 of 3 to Shrine of Solace: PRAY – Spend Tokens to acquire loot
(More coming soon!) – Added New Weapon Tier: Veteran – Each Veteran weapon is unique and can only be obtained once. Their traits can only roll perfectly. – Added 40 Veteran Weapons
– Forge 2.0 Alongside the new shrine, our beloved Forge is also receiving a number of changes in 1.1: ‣ Tokens can now be spent in place of items whilst Fusing an item ‣ Exotic weapons can now be salvaged ‣ Trinkets can now be salvaged ‣ Hats can now be salvaged
– Reworked Tokens Tokens have been significantly reworked in 1.1 and will now be far more valuable than before. ‣ Increased amount of tokens received for salvaging items ‣ Increased trait upgrade costs ‣ Tokens are now rewarded upon mission defeat if the party progressed sufficiently ‣ Tokens can now be used to Pray for items in the Shrine of Sigmar and replace items whilst Fusing in the Forge.
– Normal attacks and pushes now count towards assisting an ally – Added Lobby Browser to ESC menu – Added Hero Trinkets: Equippable on any Hero, wearing one will increase your chances of receiving loot for a specific Hero – Removed increased chance for receiving loot for the Hero you are currently playing – Improved overall chance to receive high-tier loot – New Trait: Backstabbery – New Trait: Off Balance – New Trait: Diversion – New Trait: Safety in Numbers – New Trait: Inspirational Shot
Levels – Moved several secrets on Horn of Magnus (Good luck!) – Made the top floor of Mother Black at the end of Engines of War harder to defend – Reworked barrel spawning on Black Powder – Fixed some cases where players could get a head start on The White Rat by bypassing the barricade in the beginning. – Fixed several exploits – Fixed a number of visual issues on all levels
Skaven – Fixed an issue where the Sack Rat would stop running if he got too far away from the players – Fixed an issue causing the Sack Rat to sometimes get stuck – Fixed an issue causing the Stormvermin patrol to sometimes get stuck – Fixed an issue which could cause any enemy to get stuck – Improved Clan Rat, Skavenslave and Stormvermin AI to better handle players on ladders – Fixed an issue where Clan Rats and Skavenslaves would think they could hit players when they couldn’t – Added downward attacking animations for Skavenslaves and Clan Rats – Added upward attacking animations for Skavenslaves and Clan Rats – Fixed several situations that could cause Clan Rats and Skavenslaves to go idle and not attack
Rat Ogres – Rat Ogres will now slam ladders, causing players to lose grip and fall – Tweaked ground slam collision detection to be better in line with the animation – Fixed an issue where Rat Ogres would attempt to attack players when they couldn’t reach them
Packmasters – Fixed Packmasters sometimes getting stuck after climbing – Fixed Packmasters frequently trying to grab mid air – Added better line of sight check to stop packmaster from dragging players through walls and floors – Made Packmasters range more consistent
Performance – Fixed an issue where bots could get stuck when many enemies were present – Improved performance during spectator mode – Improved performance of ragdolls – Optimized menus & UI to reduce CPU usage – Optimized several AI systems – Added setting to switch transparency quality for enemy fur. Reduces transparency cost on GPU significantly when looking at a horde of skaven.
Bots – Made bots slightly less prone to stop in front of the player when stopping abruptly – Fixed an issue that was causing bots to sometimes not revive when the other bots are providing cover – Bots will now force heal if there are excess health items outside of event areas – Bots take wounded state into account when choosing who should pick up what health items – Fixed an issue that could cause bots to get stuck when walking over certain geometry
Balance Traits
– Improved feedback on Endurance Trait and significantly improved its effectiveness – Scavenger Trait proc chance increased from 5-12% to 10-24%
Witch Hunter Rapier&Pistol
– Fixed an issue where pushes could occur twice – Increased run speed while parrying to -25%, from -50% – Increased fire rate of Pistol
Repeater Pistol – Increased ammo capacity to 100, from 80
Greatsword – Increased push range by 10% – Increased speed of consecutive light attacks – Fixed an issue where pushes could occur twice
Waywatcher Dual Daggers
– Increased run speed at the end of light attacks – Decreased run speed while parrying to -15%, from -5% – Decreased delay between light attack combos to 0.65s from 0.85s – Fixed an issue where pushes could occur twice – Improved attack animations
Wood Elf 1h Sword – Slightly sped up light attack combo but added a slightly longer delay between combos. – Fixed an inaccuracy in the weapon compare statistics for the heavy swing where white and green would show the exotic’s damage stat rather than their own.
Longbow – Added a minimum hold time of 0.5s for aimed shots. – Allowed faster transition from aimed shots to fast shots – Decreased delay between fast shots to 0.6s, from 0.7s – Fixed a bug where aim input could be ignored when firing quickly – Removed reload time
Trueflight Longbow – Added a minimum hold time of 0.5s for aimed shots. – Made aim zoom togglable with Weapon Special – Fixed a bug where Eagle Eye did not properly affect Trueflight Longbow – Increased reload time to 0.4s from 0.0s – Aimed shots projectile speed now scale with aim time. – Increased delay between fast shots to 0.6s, from 0.45s – Decreased delay from fast shot to aiming to 0.4s, from 0.75s
Hagbane Swift Bow – Fixed bug that would cause kerillian to stop aiming if firing too rapidly
Swift Bow – Added a minimum hold time of 0.3s for aimed shots.
Dwarf Ranger 2h Hammer
– Fixed an issue sometimes resulting in dead input. – Improved attack animations – Slightly Decreased swing arc radius – Fixed an issue where pushes could occur twice – Increased minimum parry time to 0.3s, from 0.1s
Empire Soldier 2h Sword
– Increased push range by 10% – Increased speed of consecutive light attacks – Fixed an issue where pushes could occur twice
2h Hammer – Fixed an issue sometimes resulting in dead input. – Improved attack animations – Lowered hit arc on heavy swings to remove some early hits. – Fixed an issue where pushes could occur twice – Increased minimum parry time to 0.3s, from 0.1s
Other – Tweaked collision between players to not cause as many accidental shoves – Made zoom toggling smoother with Eagle Eye perk – Fixed an issue where destructible beams would constantly flicker on Waterfront – Fixed an issue where the Innkeeper’s head would occasionally disappear – Fixed a bug where Music Slider wasn’t working (for real this time) – Fixed a bug where aim input could be ignored when firing quickly with Wood Elf bows – Fixed a bug where Exotic 2h Swords had less damage than intended on their light attacks |
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